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Views Management

Creating & Managing Views

To set up a new view, you should have a set up world, optionally a camera, that you want to use. To add a new view, press Save New View button on the top of Polyviews panel. View_01

Important!

Views names cannot repeat! If the entered name is already taken, the view will not be created. If the name you've entered is already used, you will be notified.

Active Camera

When Active Camera setting is selected, the addon will assign the currently active camera for the new view. Also the current world and the current state of enabled / disabled collection will be assigned to this view

Viewport

When Viewport option is selected, the addon will use the current viewport angle to create a new camera, which will be assigned for this view. For this option, there are several more settings. You can choose if you want your new camera angle to be snapped to the specified angle. When Snap Viewport Angle is enabled, you will be able to select the snap angle. Alt text

Group

You can optionally assign your new view to a group, which will make it later easier to manage. If there are no groups, press the button right next to the selection box and enter name of a new group, then select this group from the list Alt text Alt text

When you are ready to create new view, press OK, and the view will appear on the list.

Changing Views

Switching between the views is done by pressing the view name. If the checkmark appears next to the views name, it's currently an active view.

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Important!

If the panel is not wide enough, and you cannot see views names, move your mouse over the left edge of the panel, and when the double sided arrow appears, grab the edge and extend it as much as you need

Updating views

Your views should be updated, whether you:

  • Change the active camera
  • Change the current world
  • Enable / Disable Any collections
  • Change settings in Sun Position addon

When camera or world is changed, you will be notified right above the views list. Unfortunately the collection state is difficult to track, so you must know yourself if you need to update the view. To update, press the Refresh button on the right side of the list

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Duplicating views

The active view can be duplicated by pressing the button from the column on the right. By doing this, you simply create the new view with the same assigned camera, or with the duplicated one.

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Removing Views

To remove any view, press X button in the end of the view row on the list, or remove an active view by pressing the trashbin icon from column on the right

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Views Settings

You can later change camera or world for any view, as well as rename it or add some custom render settings. To open the view properties window, press the arrow icon on the left side of the view name

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By the default, the view is always using Global Render settings (those settings are set on the bottom of the polyviews panel) and is not marked as an animation. Also from this level, you can create and assign view to a filter group.

Customized Render Settings for the view

If you want the selected view to use custom Render Settings, as different resolution, sampling etc., uncheck Use Global render Settings. When this setting is disabled, you will see the custom configuration settings for your current view. You can change any settings, they will always overwrite the global setting when the view will be selected.

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Animation Scene

You can also mark if the current view is an animation. This simple option allows to store multiple animated views with customized frame count for each view. Important! Animations will not be used for Batch and Queue Render! You can also use custom render settings for animations

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When the view is animated, it will be marked on the views list with the curved arrow icon

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Groupping views

For easier management when there is a large amount of views, You can create groups and assign views to them, so you can filter your views by selected groups. Groups list is available right above the views list. You can add new groups or delete tthe active group by pressing small buttons next to the groups list.

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Assigning Groups

Group can be assigned to the view when the view is created or later, from the view properties level (mentioned above)

Sorting Views

By the default, all views on the list will be sorted alphabetically. If you want to use the custom ordering, uncheck the AZ icon on the right, then you will be able to move your active view up / down on the list.

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Selection Mode

You can process batch operations for multiple selected views, like assigning camera, world, removing or groupping. By the default, selection boxes are hidden, but you can run the selection mode below the views list. When the selection mode is active, you will be not be able to open properties for single views, you will see checkboxes instead of open properties button.

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